I think the absolute worst thing about this game though, is the demo. You see, I bought the first Nintendo DS very early on, so I got that free demo of the game with it. The demo was pretty great. It gave you a taste of what you were supposedly going to get in the full version. I loved (and still love) the gameplay style. The demo was really just "walk around in a smallish map and shoot things until you die." It was great fun, and I certainly wanted the game. The demo was such a tease though, when I still played my DS often I played the demo more than the full version. I know it's a little late for a review of this game if you'd even call this a review, but my blog is where I go to bitch about stuff. And bitch I shall.
Monday, December 8, 2008
Dear Metroid Prime Hunters, what the hell am I supposed to do?
For no reason I can think of, I've started playing my DS again. I decided to give Metroid a 5th chance (that's not a guess) and I am reminded of why I've given up on it so many times before. Bascially, this game leaves you in big, confusing maps without giving you any prompts on what you're supposed to do. You will spend hours checking out every orifice of every room, hallway, tunnel, etc until you find out what you're supposed to do. And still, sometimes you won't. Now I admit I have less of an attention span with video games than I used to, which is part of why I've stopped playing them. If any point in a game it takes too long to move on, I will likely give up on it for a while. That doesn't change that this game is confusing as hell. There is a "scan visor" that you can use to check out various parts of an area for possible hints on what to do, but sometimes that doesn't help and you're left totally in the dark. You don't even know if you should save when you turn it off because you can't tell if you've made any progress.